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Interactive installations, animatronics, projection-mapping, robotics, and experimental electronic works. Next project: remake Frankenstein's monster.
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Projection-mapping simulating blood, organs, and memory spreading in veins—
A reiteration of a (defunct!) robot featured in the game, Portal. Motion sensors create an intense light spasm. Instead of shooting when detecting a subject, it enters rave mode. Remember... the cake is a lie.
Interactive light installation driven with touchdesigner, in which a blast of light follows the participants hands. On top, a servo-driven automata gives a spinning shadow to the wall— while Light can be programmed to follow, or run away from the hand.
Interactive bird model programmed with arduino.
Audio reactive light. In progress